Showing posts with label minecraft. Show all posts
Showing posts with label minecraft. Show all posts

05/12/2015

HVK-Custom Mod Pack: Giant, Arcing Machinery!

Giant, Arcing Machinery - Build Update #3



Click picture to enlarge

Inside the Compact-Machines blocks atop the drill like structure outside
"Havok-Hold", these machines control the generation & conversion of
Compressed-Cobble to EMC.

23/10/2015

HVK-Custom Mod Pack: Fluxing it up!

Fluxing it up - Build Update #2



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Started assembling two Arc-furnaces but left that section for another time,
decided to make a useless, but awesome looking drill like structure. The inside of the
drill hides the "Ulta-Cobble Generator" and the "EMC Converter". (Both in Compact
Machine blocks. The inside of both blocks will be featured next update) Still have to
finish the control panel for the drill. (Purely for on /off switch and as cosmetic)

13/10/2015

HVK-Custom Mod Pack: Great Developments!

Great Developments - Build Update #1



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Found an Ancient Warfare Castle close to spawn, battled to kill the guards but
managed to win over the castle eventually, it is now dubbed "Havok-Hold".
Started off with a basic Botania set up and got a running Smeltery.

30/09/2015

HVK-Custom Mod Pack: New Adventures Await!

A Custom Mod Pack Made Via the Curse Voice Launcher



When the Resonant Rise Pack became more and more stagnant with fewer and fewer updates I became a bit frustrated, so I decided to make my own pack (Which was exceptional easy I might add) thanks to the Curse Voice Launcher. [Download Here]

Post will follow, consisting of my adventures and builds!

18/06/2015

Resonant Rise Adventures: Update #4!

RR3 - Build Update #4



Click picture to enlarge
Built the new Master node holder mechanism (design not yet complete)
at the top of the Thaumaturgist's tower and popped the node that
has been grown, energized it resulting in 10 Vis of each primal aspect.
Created a fountain monument of some of my favorite Youtubers,
decided to link it to a small river to run along the side of the castle.
Dug out the basic shape of the river (not yet complete) and set some
cobble markers where trodden dirt paths will follow. Eventually
filled in the water and created a little bridge.
Cosmetic changes to the outside of the tower, with a different
brick. Fixed up the bridge support structure and all the
windows. Finished the cosmetic design of the Study floor and
majority of the Infusion floor. Infusion floor is equipped with a
fully stabilized altar. (Crystal clusters hidden under altar as
well as skulls and candles hidden in the book shelves)
An updated aerial view snapshot.
Built a farming goods warehouse / barn. Packed in some
storage boxes and planted some trees next door, as a
small forestry.


28/05/2015

Resonant Rise Adventures: Update #3!

RR3 - Build Update #3



Click picture to enlarge
Added cosmetic changes to the castle. Placed some decking on the
top of each tower.

Added some more cosmetics to the internals of each tower. Placed stairwells,
decking as well as a central support pillar.

Reconditioned the temple beside the castle to accommodate the new Blood-Altar.
Automation (via Steve's Factory Manager) underneath the altar provides
an array of slates used in crafting.
Connected the central console of the Thaumic research floor to the AE-System,
storing any Essentia in the AE storage banks.
Added cosmetic windows and roofing to the research floor of the Thaumaturgist's
tower. Added stabilization under the Infusion Altar and started some
cosmetics. Placed an AE Infusion Provider above the altar.
Created a system to automatically grow a Master node for the tower.
(Temporary placement) The Master node can feed off two nodes at a time,
each feeder node is controlled via Automagy equipment (To output redstone signals)
 and Steve's Factory Manager (To input redstone signals). If the vis in the feeder node
is low the Node stabilizer will turn on and the node then has time to regenerate its vis.


13/05/2015

Resonant Rise Adventures: Update #2!

RR3 - Build Update #2



Click picture to enlarge
Changed up the bridge design and added some support to the outer
edges of the Thaumaturgist's tower. Not yet decided on the support
for the bridge.

Removed the master node module from the center of the room,
decided to put it on another floor. Moved the research table and
other things to the center of the room.

Creating a library type center point for all thaumaturgist's crafting
and 
research as well as any alchemy needs.

Added 3 new pedestals for more mana generating flowers.
Center pedestal is filled with 27 floating Endoflames that get fed
coal from the bottom via Steve's factory manager. Using cable
camouflage to hide the cables from the bottom.

Added 8 more floating Hydroangeas to the tanks on either side.
Created some Dayblooms and Nightshades above the Elven portal.
Created and added potency mana lens to all the mana spreaders.

Still have to finish the design of the Puredaisy platforms. Future update will
show the mana storage system. (Still Tweaking it)


01/05/2015

Resonant Rise Adventures: Update #1!

RR3 - Build Update #1



Click picture to enlarge
Did some terraforming behind the castle and lay out a
foundation for a massive smeltery & forge.

Created a new tower off from the castle's north-west corner
tower. This new tower will serve as a Thaumaturgist's tower.
In the center is a design for the energised master node, made for
Thaumcraft magic.

Changed up the farming fields, automated via a combination
between the Ender IO - Farming Station and Steve's Factory
Manager.

Started creating a pillar for the bottom of the new
Thaumaturgist's tower.

Finished the pillar and bridge for the tower. Will still make
support beams for the rest of the tower.


24/04/2015

19/04/2015

Resonant Rise Adventures!

Resonant Rise 3 Mainline

So I have been playing the Minecraft mod pack 'Resonant Rise 3 - Mainline' (Available on the ATLauncher) and have been thoroughly enjoying it.